﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletBase : BaseBehaviour
{
    public AttackInfo attackInfo; 
    public List<EntityBase> hitList;
    public virtual void Init(SkillBase skill, Vector2 pos)
    {

    }
    public virtual void Init(SkillBase skill, Vector2 pos, Vector2 aim)
    {

    }
    
}
public class AttackInfo : EventArgs
{
    public EntityBase User;
    public List<EntityBase> targets;
}
